Revolutionizing Virtual Reality with Scaniverse 4

Revolutionizing Virtual Reality with Scaniverse 4

Niantic’s latest release of Scaniverse 4 is set to redefine the way users capture 3D objects and places around them. This updated version introduces a new Gaussian Splitting technique that enhances the detail and accuracy of object scans, making it faster and more efficient than ever before.

Scaniverse 4 allows users to not only capture objects but also places in 3D using the innovative Gaussian Splitting technique. This method captures a higher number of data points about an object, resulting in a more realistic and detailed representation with quicker rendering times.

The acquisition of Scaniverse by Niantic in 2021 has paved the way for major updates to the app, with the latest version being a significant step forward. Users can now place object scans, known as splats, on a map tied with location data for others to explore new places with enhanced accuracy and detail.

The new scanning process, initially available only for iOS, is simple and user-friendly. Users can select the splats option through the capture menu and start scanning an object from various angles, akin to capturing a video. Once the scan is complete, the app processes the data, allowing users to place the splat on a map or share the model or video with others.

Privacy and Quality Assurance

Niantic ensures user privacy by automatically blurring faces and license plates captured in scans. Additionally, any moving objects in frames during the scan are averaged out in the final render, guaranteeing a high-quality and secure scanning experience.

Brian McClendon, Niantic’s VP of Eng and co-inventor of Google Earth, highlights the transition from triangle meshes to Gaussian Splatting in Scaniverse 4. The new approach offers faster processing times and more realistic renders with improved lighting and reflections, capturing intricate details like window transparency, water reflections, and tree leaves.

Niantic’s vision extends beyond just enhancing user experiences with Scaniverse 4. The company plans to leverage the rich data collected from scans to offer developers a wealth of resources for creating immersive XR content and 3D photography. With millions of Gaussian Splats-powered scans in the pipeline, Niantic aims to revolutionize the way virtual reality experiences are built and integrated into real-world settings.

Scaniverse 4 represents a significant leap forward in the world of augmented reality and virtual reality. By combining cutting-edge technology with user-friendly features, Niantic is paving the way for a new era of immersive experiences that blend seamlessly with the physical world. As the company continues to innovate and expand its capabilities, the possibilities for Scaniverse 4 are endless.

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